Songs of Syx Immigration Guide – How to Increase City Population
If you are new to the game the first problem you’re going to face is the interface. It’s come a long way since Songs of Syx Early Access was released, and the core mechanic itself has changed a bit. Instead of reputation, immigration now relies on happiness.
One thing that you need to keep in mind at all times, is that you will not be getting, and can’t accept, any immigrants if your happiness is below 70%. Do also notice that if the happiness dips below 30% people will start emigrating. Now, we’ll go through the details of that a bit later in the guide. Let’s take a look at the interface itself first to get that out of the way. It’s quite intuitive and easy to use once you get the hang of it.
All the different races are displayed on the right side of the screen. Below the icon, you will find two numbers. The first one is the total population of that race, and the second one is the number of immigrants waiting for access to your city. If you want to see further details, just hover your mouse over the icon and all will be revealed. Such as the fact that in order to accept all incoming immigrants of a selected race, all you need to do is double click the icon!
And that’s it. That’s how easy it is to accept new people in your city and increase your population. However, keep in mind that happiness is tracked per race, or species, so just because you can accept immigrants from one of the races of Songs of Syx, doesn’t mean others are ready to enter.
More importantly, by right-clicking the same symbol you just double-clicked, you will be taken to a detailed screen. This is where you can find out why you are not getting more immigrants.
Citizens and their Happiness
This is probably one of the most important screens of the game. First of all, you will notice that if you click on the “Population” -tab, you can enable auto-immigration for that race. This will automatically accept all new immigrants, which means that you don’t need to be double-clicking the icon all the time.
Fulfilment and expectations are important metrics here. The former is simply all happiness factors multiplied together, whereas the latter has more to do with population numbers themselves. At this point, it’s good to know that it might take some time for immigrants to queue up, even if your happiness is at the highest level. And since immigrants only lose their immigrant status after one year, this can create further waiting, especially at the start of the game. So simply have patience.
And to really get into the gist of things you need to click the info button. Anything in red is bad, everything in green is good. What you need to do is simply turn everything green, and the population will flow in. But remember not to let in too many people at a time, lest the values plummet and lead to an exodus.
We won’t be going into too much detail here. Simply know that you to increase food happiness you need to have more food, and different types of food available. To decrease constipation build lavatories. To decrease cold exposure build houses, and so forth. As a final tip, the different tabs like Food will reveal more details, and some of them come with extra options. Such as increasing the number of rations.
If you are looking for detailed information, to really get into the gritty nitty of the issues, check out Songs of Syx Wiki. But you can simply play and try out different things. And if you are playing the demo and don’t have access to all the features, why not simply buy the Songs of Syx full game. It’s worth it, even in Early Access.
To Summarise Songs of Syx Immigration
Double-click on the race icon on the right-hand side of the screen to accept all immigrants.
Increase happiness to attract more immigrants.
View population details to see bottlenecks in happiness, and build accordingly.
Keep in mind that different races have different requirements.
Changes are not automatic, it might take some time for new immigrants to build up
Increase food stocks, build lavatories, graveyards and dormitories for an easy start.